Adaptive Contextual Learning in Microelectronics through Immersive Virtual Reality — NSF Award to University of Florida (FL, $682,
Every individual has a unique way of learning. Recent advances in virtual reality (VR) technology—particularly the integration of eye-tracking and motion sensors—now make it possible to create personalized learning experiences by capturing where students look and how they perform tasks in real time. However, most educa
| Award title | Adaptive Contextual Learning in Microelectronics through Immersive Virtual Reality |
|---|---|
| Award ID | 2523924 |
| Awardee | University of Florida |
| City | GAINESVILLE |
| State | FL |
| Amount obligated | $682,707 |
| Principal investigator | Hyo Kang |
| Program | Sci of Lrng & Augmented Intel |
| Start date | 09/01/2025 |
| Abstract | Every individual has a unique way of learning. Recent advances in virtual reality (VR) technology—particularly the integration of eye-tracking and motion sensors—now make it possible to create personalized learning experiences by capturing where students look and how they perform tasks in real time. However, most educational VR tools still do not fully account for these individual differences. This project investigates how real-time interaction data in VR can be used to provide adaptive learning |
| Source | NSF Awards |
$799/mo
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