The Increasing Mindfulness Engagement Project
The goal of this clinical trial is to examine the feasibility and acceptability of different types of text messages and a integrated gaming app to increase engagement in a mindfulness mobile health application. 1. Does receiving text messages increase engagement in a mindfulness app? 2. Does an integrated gaming app in
| Condition(s) | Healthy Participants, Feasibility Studies, Acceptability |
|---|---|
| Status | Recruiting |
| Phase | NA |
| Study type | Interventional |
| Summary | The goal of this clinical trial is to examine the feasibility and acceptability of different types of text messages and a integrated gaming app to increase engagement in a mindfulness mobile health application. 1. Does receiving text messages increase engagement in a mindfulness app? 2. Does an integrated gaming app increase engagement in a mindfulness app? Researchers will examine whether participants engage more in a mindfulness mobile health application if they receive text messages and if they engage in additional gaming app on their smartphone. Participants will: 1. Use a mindfulness and gaming mobile health application for 28-days. 2. Complete a pre-study survey, post-study survey, follow-up interview, and 3-month follow-up survey in addition to daily brief surveys. |
| Who can participate | Inclusion Criteria: * US-born * Black * biological man * undergraduate college student * criteria for binge drinking (5 drinks in about 2 hours) or heavy drinking (more than 14 drinks per week). |
| Ages | 18 Years to 29 Years |
| Sex | Male |
| Accepts healthy volunteers | Yes |
| Lead sponsor | Florida State University |
| Locations | Tallahassee, Florida, United States |
| Start date | 2025-09-30 |
| NCT ID | NCT07170202 |
| Official listing | https://clinicaltrials.gov/study/NCT07170202 |